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MegaRandom

506607049Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 44m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
1535
+13
🇦🇺 Spanish · Australia
1503
+14
🇦🇺 Burgundians · Australia
1484
+15
🇬🇧 Tatars · United Kingdom
1294
+22
🇻🇳 Magyars · Vietnam
1483
-17
🇨🇳 Italians · China
1473
-17
🇨🇳 Slavs · China
1447
-16
🇹🇷 Aztecs · Türkiye
1405
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,488 10:11 22:35 37:42 ⚔ Scout Rush
44 1,952 10:08 22:40 41:47 ⚔ Archer Rush
36 1,604 9:12 27:56 — ⚔ Archer Rush
33 1,483 10:16 16:12 — ⛏ Fast Castle
33 1,478 11:06 20:59 — ⚔ Archer Rush
28 1,264 10:12 22:35 40:58 ⚔ Scout Rush
27 1,223 10:41 14:52 — ⛏ Fast Castle
18 819 10:18 19:39 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,570 13,810 20,835 850 72,065 74,307
18,395 12,395 11,095 1,630 43,515 51,373
15,520 13,617 8,520 2,800 40,457 43,041
13,705 12,288 8,870 950 35,813 50,906
11,825 8,279 3,035 7,555 30,694 32,828
8,175 8,626 4,680 2,100 23,581 25,584
10,520 6,925 3,235 1,175 21,855 24,387
6,555 6,736 4,175 2,175 19,641 20,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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