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African Clearing

506594792Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 50m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mapuche · Mexico
1621
+10
🇲🇽 Huns · Mexico
1595
+11
🇲🇽 Burgundians · Mexico
1584
+11
🇦🇷 Vietnamese · Argentina
1568
+12
🇹🇼 Portuguese · Taiwan
1539
-14
🇨🇳 Slavs · China
1474
-11
🇭🇰 Lithuanians · Hong Kong SAR China
1455
-10
🇹🇼 Berbers · Taiwan
1438
-9
Player eAPM Actions Feudal Castle Imperial Opening
56 2,828 11:44 24:27 43:27 ⚔ Scout Rush
49 2,510 14:03 19:27 37:25 ⚔ Fish Boom into Archers
47 2,405 11:56 23:13 46:45 ⚔ M@A into Archers
46 2,328 13:10 17:05 42:32 ⛏ Fast Castle
39 2,010 14:31 18:09 — ⛏ Fast Castle
39 1,984 14:09 18:09 44:13 ⛏ Fast Castle
28 1,410 14:57 46:29 — ⚔ Scout Rush
28 1,427 13:08 17:15 40:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,550 17,670 28,775 2,400 88,395 90,121
24,570 17,894 4,775 1,660 48,899 49,888
16,300 17,540 12,290 1,665 47,795 56,119
16,570 12,827 7,590 3,850 40,837 42,332
15,230 12,375 6,845 600 35,050 37,143
12,395 12,101 6,275 1,230 32,001 33,145
9,035 5,950 3,835 400 19,220 20,607
7,130 4,609 250 840 12,829 14,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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