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African Clearing

506592176Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 44m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Poles · Singapore
1550
+13
🇨🇳 Khitans · China
1544
+13
🇨🇳 Maya · China
1532
+13
🇨🇳 Slavs · China
1171
+27
🇲🇽 Huns · Mexico
1503
-18
🇨🇳 Mongols · China
1492
-18
🇺🇸 Vietnamese · United States
1434
-15
🇲🇽 Magyars · Mexico
1431
-15
Player eAPM Actions Feudal Castle Imperial Opening
74 3,261 12:46 23:16 — ⚔ Archer Rush
51 2,273 11:49 23:49 — ⚔ Archer Rush
43 1,901 11:52 24:12 — ⚔ Scout Rush
37 1,618 11:53 26:41 — ⚔ Scout Rush
36 1,608 14:50 24:39 39:29 ⛏ Fast Castle
31 1,387 11:07 23:27 — ⚔ Scout Rush
31 1,387 12:11 28:24 — ⚔ Scout Rush
23 1,015 13:09 18:36 42:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,000 10,339 17,495 1,375 53,209 56,318
18,830 12,278 3,185 1,150 35,443 40,602
11,070 8,589 3,355 3,880 26,894 26,596
10,275 8,508 5,100 2,950 26,833 28,533
7,925 9,226 5,675 2,180 25,006 26,634
9,560 7,015 1,960 1,925 20,460 22,018
9,440 6,608 1,145 525 17,718 17,217
8,430 5,460 1,625 700 16,215 16,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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