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Arena

506585538Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 66m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1685
+13
🇳🇿 Franks · New Zealand
1530
+20
🇺🇸 Chinese · United States
1511
+21
🇨🇳 Koreans · China
1457
+22
🇲🇽 Poles · Mexico
1677
-21
🇲🇽 Romans · Mexico
1640
-20
🇲🇽 Japanese · Mexico
1615
-19
🇨🇴 Portuguese · Colombia
1530
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 3,862 11:49 15:31 31:00 ⛏ Fast Castle
51 3,361 10:53 14:35 28:18 ⛏ Fast Castle
48 3,205 10:09 15:49 35:12 ⛏ Fast Castle
47 3,116 10:33 14:10 27:57 ⛏ Fast Castle
43 2,865 10:08 14:04 26:49 ⛏ Fast Castle
40 2,621 12:09 16:30 20:42 ◆ FC into Fast Imp
39 2,575 10:42 14:38 30:39 ⛏ Fast Castle
30 2,015 10:01 14:21 43:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,160 82,844 38,715 8,625 182,344 186,332
90,975 25,163 29,195 3,715 149,048 154,345
44,460 50,608 21,860 1,735 118,663 137,871
51,510 37,050 23,480 3,005 115,045 115,848
35,700 47,065 15,680 6,035 104,480 110,939
42,325 25,205 17,720 3,550 88,800 110,884
21,325 33,482 21,650 3,000 79,457 97,233
29,015 35,130 7,035 3,775 74,955 81,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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