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African Clearing

506580275Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 35m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Koreans · Mexico
1557
+13
🇲🇽 Mongols · Mexico
1481
+16
🇲🇽 Magyars · Mexico
1432
+18
🇺🇸 Cumans · United States
1406
+19
🇺🇸 Turks · United States
1513
-18
🇨🇳 Gurjaras · China
1492
-17
🇹🇼 Mongols · Taiwan
1472
-16
🇲🇽 Huns · Mexico
1454
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,737 14:35 19:26 — ⛏ Fast Castle
45 1,595 12:13 20:50 — ⚔ Scout Rush
39 1,358 11:47 22:31 — ⛏ Fast Castle
37 1,303 16:58 22:35 — ⚔ Fish Boom FC into Scouts
35 1,231 10:57 21:02 — ⚔ Scouts into Archers
31 1,093 13:25 17:55 — ⛏ Fast Castle
29 1,024 12:00 25:15 — ⚔ Scouts into Archers
29 1,016 12:29 16:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,075 15,698 4,295 1,410 27,478 28,121
12,995 8,285 4,300 200 25,780 26,056
7,825 9,253 4,415 950 22,443 26,158
8,505 8,893 2,780 1,040 21,218 22,470
7,380 7,229 3,345 950 18,904 20,215
8,015 5,570 2,350 200 16,135 17,037
7,795 5,115 1,350 1,615 15,875 15,166
6,115 4,335 1,095 950 12,495 12,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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