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African Clearing

504798192Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 60m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
1711
+10
🇮🇩 Italians · Indonesia
1592
+15
🇦🇺 Slavs · Australia
1524
+18
🇨🇳 Inca · China
1456
+19
🇪🇸 Teutons · Spain
1600
-17
🇨🇳 Aztecs · China
1571
-16
🇪🇸 Burgundians · Spain
1555
-15
🇦🇷 Japanese · Argentina
1533
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 4,254 13:36 17:46 32:29 ⛏ Fish Boom FC
55 3,322 12:09 25:25 50:02 ⚔ Scout Rush
50 3,009 12:38 16:39 54:12 ⛏ Fish Boom FC
38 2,292 14:57 18:30 41:06 ⛏ Fish Boom FC
31 1,914 20:16 25:19 42:20 ⛏ Fast Castle
29 1,745 12:14 23:45 41:09 ⚔ Scout Rush
27 1,611 13:17 17:11 47:26 ⛏ Fast Castle
11 687 — — —

Resources

Player Food Wood Gold Stone Spent Collected
28,020 34,450 20,930 4,745 88,145 99,598
35,530 25,468 18,210 5,950 85,158 94,185
39,145 22,540 16,205 4,570 82,460 82,831
40,490 23,496 13,280 5,130 82,396 93,656
25,925 24,597 13,100 1,500 65,122 66,976
26,285 18,920 9,310 4,950 59,465 65,733
27,790 17,398 10,935 2,275 58,398 64,788
2,150 892 50 100 3,192 2,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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