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African Clearing

504780003Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 46m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1476
+12
🇨🇳 Chinese · China
1430
+14
🇻🇪 Chinese · Venezuela
1392
+15
🇨🇳 Jurchens · China
1368
+16
🇵🇱 Portuguese · Poland
1506
-19
🇺🇸 Gurjaras · United States
1385
-15
🇩🇪 Japanese · Germany
1357
-13
🇮🇳 Wei · India
1258
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 2,388 13:17 23:20 — ⚔ Scout Rush
50 2,360 11:22 24:55 38:54 ⚔ Archer Rush
45 2,096 15:01 19:59 35:33 ⛏ Fast Castle
39 1,823 13:51 31:44 — ⚔ M@A into Archers
36 1,685 13:24 17:17 38:08 ⛏ Fast Castle
36 1,672 13:49 18:14 37:27 ⛏ Fast Castle
33 1,534 13:56 17:54 38:13 ⛏ Fast Castle
30 1,422 12:26 25:04 42:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,545 22,623 16,625 9,340 75,133 79,090
29,435 12,744 11,200 1,700 55,079 59,822
19,515 23,705 9,010 2,350 54,580 56,097
28,945 13,969 5,925 1,600 50,439 53,806
17,915 15,276 5,390 1,825 40,406 45,452
13,225 13,287 6,065 3,200 35,777 37,782
9,375 11,309 5,800 955 27,439 26,760
9,005 8,349 5,030 2,305 24,689 24,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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