AoeStats
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Arena

504771639Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 49m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
1507
+14
🇧🇷 Franks · Brazil
1464
+16
🇧🇷 Tupi · Brazil
1345
+20
🇮🇹 Turks · Italy
1340
+21
🇺🇸 Slavs · United States
1495
-19
🇨🇳 Bohemians · China
1448
-18
🇱🇻 Celts · Latvia
1447
-18
🇺🇸 Britons · United States
1414
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,114 11:12 16:21 34:06 ⚔ FC into Scouts
41 1,987 10:26 14:08 44:14 ⛏ Fast Castle
40 1,975 10:53 14:58 32:49 ⛏ Fast Castle
37 1,825 9:42 13:16 29:50 ⛏ Fast Castle
36 1,773 10:33 14:57 29:32 ⛏ Fast Castle
34 1,643 10:52 14:35 29:22 ⛏ Fast Castle
30 1,483 10:45 14:27 37:47 ⛏ Fast Castle
25 1,218 10:56 14:52 28:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,400 48,505 25,250 1,750 109,905 111,908
54,540 20,671 16,185 2,250 93,646 99,567
27,905 29,891 10,160 4,975 72,931 81,661
33,100 29,093 5,790 3,750 71,733 83,278
31,555 12,735 18,595 5,700 68,585 90,944
23,060 25,171 11,035 3,590 62,856 69,115
24,585 15,466 13,375 925 54,351 57,432
16,140 14,300 6,640 3,185 40,265 43,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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