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African Clearing

504760070Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 64m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1446
+17
🇨🇳 Mongols · China
1431
+17
🇭🇰 Khmer · Hong Kong SAR China
1406
+18
🇨🇳 Vietnamese · China
1366
+20
🇨🇳 Jurchens · China
1490
-19
🇨🇭 Spanish · Switzerland
1474
-19
🇨🇳 Saracens · China
1467
-18
🇹🇷 Malay · Türkiye
1408
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,975 13:29 17:33 38:14 ⛏ Fast Castle
45 2,902 13:46 18:44 60:14 ⛏ Fast Castle
42 2,678 11:31 20:48 51:49 ⚔ Archer Rush
38 2,425 11:57 16:15 39:42 ⛏ Fast Castle
37 2,381 13:18 17:34 48:21 ⛏ Fast Castle
32 2,044 12:56 16:50 38:26 ⛏ Fast Castle
29 1,880 14:21 17:11 63:05 ⛏ Fast Castle
25 1,608 14:30 19:01 42:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,150 40,617 27,355 6,165 102,287 118,975
49,455 19,130 23,470 5,700 97,755 104,860
14,460 31,409 21,260 6,645 73,774 82,074
23,005 30,200 15,680 1,350 70,235 80,425
29,920 16,049 13,580 2,650 62,199 76,373
28,805 23,340 7,255 2,190 61,590 62,939
27,190 24,210 6,245 3,565 61,210 72,964
12,715 14,442 3,740 2,305 33,202 38,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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