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African Clearing

503860453Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 55m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1476
+13
🇨🇳 Persians · China
1463
+13
🇦🇷 Chinese · Argentina
1422
+15
🇨🇳 Celts · China
1412
+16
🇫🇮 Spanish · Finland
1483
-18
🇨🇿 Chinese · Czechia
1406
-14
🇲🇽 Mongols · Mexico
1371
-13
🇪🇸 Spanish · Spain
1349
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,732 13:15 17:35 — ⛏ Fast Castle
43 2,389 11:38 27:12 33:04 ⚔ Scout Rush
38 2,120 12:16 16:03 30:07 ⛏ Fast Castle
38 2,116 12:04 21:27 39:11 ⚔ M@A FC
37 2,061 13:58 18:37 40:14 ⛏ Fast Castle
31 1,699 12:55 17:07 30:56 ⚔ FC into Archers
24 1,300 13:44 18:12 39:34 ⛏ Fast Castle
23 1,263 11:16 14:57 42:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,690 23,708 20,880 2,120 78,398 79,438
26,555 32,472 14,230 5,050 78,307 93,220
34,050 31,083 9,870 2,450 77,453 82,962
20,625 21,635 3,580 2,225 48,065 50,899
12,750 15,234 6,820 2,950 37,754 38,509
17,300 8,687 8,940 1,610 36,537 36,929
15,045 13,761 5,600 1,900 36,306 38,553
10,475 8,511 5,555 2,850 27,391 30,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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