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African Clearing

503853333Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 59m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Jurchens · Hong Kong SAR China
1484
+12
🇭🇰 Burgundians · Hong Kong SAR China
1441
+14
🇭🇰 Mongols · Hong Kong SAR China
1434
+14
🇭🇰 Italians · Hong Kong SAR China
1285
+21
🇨🇳 Aztecs · China
1429
-17
🇱🇰 Persians · Sri Lanka
1400
-15
🇺🇸 Jurchens · United States
1394
-15
🇺🇸 Maya · United States
1381
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 4,070 14:18 17:57 49:28 ⛏ Fast Castle
62 3,679 14:49 19:16 35:31 ⛏ Fast Castle
38 2,224 11:28 18:42 39:33 ⛏ Fast Castle
30 1,759 15:35 19:18 48:05 ⛏ Fish Boom FC
29 1,738 13:05 17:16 39:15 ⛏ Fast Castle
28 1,665 12:54 20:24 30:41 ⛏ Fast Castle
27 1,585 14:31 18:42 39:33 ⛏ Fast Castle
23 1,332 13:31 26:27 46:36 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
60,535 21,053 31,100 3,400 116,088 124,231
31,635 14,049 22,205 3,430 71,319 76,746
19,405 28,801 13,695 6,840 68,741 80,292
36,735 13,086 15,280 3,550 68,651 73,994
18,525 24,811 15,980 5,050 64,366 66,816
16,820 25,580 13,375 5,695 61,470 67,676
27,615 16,910 9,140 5,155 58,820 65,302
15,690 14,278 11,780 3,015 44,763 45,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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