AoeStats
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Enclosed

503851014Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 14m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1570
+10
🇩🇪 Persians · Germany
1343
+20
🇩🇪 Britons · Germany
1207
+25
🇩🇪 Franks · Germany
1177
+26
🇨🇭 Persians · Switzerland
1479
-23
🇨🇳 Ethiopians · China
1451
-22
🇺🇸 Hindustanis · United States
1420
-20
🇨🇳 Wei · China
1390
-19
Player eAPM Actions Feudal Castle Imperial Opening
58 830 8:45 — — ⚔ Archer Rush
49 698 9:22 — — ⚔ Archer Rush
45 640 8:43 — — ⚔ Archer Rush
36 518 10:18 — — ⚔ Scout Rush
35 505 8:58 — — ⚔ Scout Rush
27 386 10:11 — — ⛏ Fast Castle
26 375 10:49 — — ⚔ Archer Rush
24 335 9:31 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,275 1,690 50 0 5,015 5,219
3,030 1,505 50 0 4,585 5,365
2,300 1,600 640 0 4,540 4,964
1,985 1,681 775 0 4,441 4,829
2,125 1,590 460 0 4,175 4,757
2,675 1,247 250 0 4,172 5,603
2,820 1,258 50 0 4,128 4,309
1,920 1,447 415 0 3,782 3,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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