AoeStats
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QS Arena

503691238Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 44m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1540
+13
🇹🇷 Spanish · Türkiye
1517
+14
🇹🇷 Dravidians · Türkiye
1426
+32
🇹🇷 Turks · Türkiye
1402
+19
🇨🇳 Teutons · China
1487
-17
🇺🇸 Jurchens · United States
1472
-16
🇩🇪 Cumans · Germany
1452
-15
🇺🇸 Sicilians · United States
1447
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 2,853 8:23 12:34 25:31 ⛏ Fast Castle
48 2,142 7:37 11:16 37:30 ⛏ Fast Castle
47 2,072 8:20 12:30 33:18 ⛏ Fast Castle
35 1,540 6:43 18:40 26:45 ⛏ Fast Castle
34 1,485 8:31 12:55 27:22 ⚔ FC into Scouts
33 1,444 7:59 14:25 27:51 ⛏ Fast Castle
29 1,271 10:30 14:49 25:02 ⛏ Fast Castle
23 1,015 8:09 12:14 30:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,695 10,910 31,620 4,850 88,075 91,060
50,920 9,295 22,945 1,500 84,660 95,372
32,505 17,160 21,820 3,255 74,740 79,236
32,735 21,308 14,550 3,380 71,973 72,893
24,965 21,225 19,505 2,350 68,045 87,256
35,405 13,113 14,375 3,850 66,743 69,347
21,960 13,495 7,410 1,385 44,250 45,927
13,425 16,539 7,140 1,255 38,359 45,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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