AoeStats
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Black Forest

503686424Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 13m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
1473
+14
🇩🇪 Mongols · Germany
1464
+15
🇺🇸 Spanish · United States
1462
+15
🇧🇷 Dravidians · Brazil
1376
+19
🇨🇳 Wei · China
1454
-17
🇨🇳 Britons · China
1442
-16
🇨🇳 Lithuanians · China
1424
-15
🇨🇳 Persians · China
1420
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 506 10:54 — —
35 493 10:07 — — ⛏ Fast Castle
34 477 11:34 — — ⛏ Fast Castle
29 404 11:09 — — ⛏ Fast Castle
28 395 10:17 — — ⚔ M@A Rush
23 319 10:03 — — ⚔ M@A Rush
23 315 10:39 — — ⛏ Fast Castle
19 270 11:01 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,700 1,143 250 125 5,218 5,351
3,025 1,243 200 0 4,468 5,162
3,075 925 250 0 4,250 4,815
2,675 1,355 200 0 4,230 5,684
2,750 1,050 250 0 4,050 4,581
2,450 1,184 170 60 3,864 3,932
2,050 966 0 100 3,116 3,916
1,800 885 170 125 2,980 3,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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