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Four Lakes

503684444Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 6m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Bulgarians · Bolivia
1466
+11
🇨🇳 Tatars · China
1446
+12
🇧🇷 Byzantines · Brazil
1324
+18
🇦🇷 Huns · Argentina
1312
+18
🇫🇮 Burgundians · Finland
1374
-15
🇺🇸 Ethiopians · United States
1372
-15
🇮🇹 Magyars · Italy
1369
-15
🇬🇧 Portuguese · United Kingdom
1348
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 467 — — —
62 409 — — —
60 394 — — —
55 362 — — —
45 296 — — —
44 291 — — —
41 271 — — —
27 175 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 375 50 0 1,475 1,464
1,150 200 0 0 1,350 1,459
1,100 250 0 0 1,350 1,361
900 225 0 0 1,125 1,431
550 400 0 0 950 1,108
750 125 0 0 875 1,138
600 212 0 0 812 1,219
450 125 0 0 575 882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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