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Coastal Forest

503678540Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 43m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1457
+17
🇫🇷 Persians · France
1432
+18
🇨🇳 Italians · China
1411
+19
🇺🇸 Maya · United States
1406
+19
🇨🇳 Jurchens · China
1495
-19
🇨🇳 Malay · China
1464
-18
🇨🇳 Portuguese · China
1463
-18
🇨🇳 Magyars · China
1459
-18
Player eAPM Actions Feudal Castle Imperial Opening
54 2,349 9:20 25:13 37:52 ⚔ Archer Rush
52 2,261 9:35 27:08 — ⚔ Archer Rush
43 1,856 8:52 21:11 40:25 ⚔ Scout Rush
41 1,780 9:05 23:12 35:42 ⚔ Archer Rush
40 1,756 11:49 16:12 32:24 ⛏ Fish Boom FC
35 1,508 9:31 34:06 — ⚔ Archer Rush
33 1,417 11:07 14:59 27:06 ⛏ Fish Boom FC
32 1,388 10:34 14:15 37:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,890 20,780 11,960 4,670 61,300 64,389
22,165 9,380 13,725 200 45,470 49,331
17,900 12,883 9,120 1,910 41,813 45,514
12,575 12,674 8,980 2,900 37,129 41,035
14,715 11,600 8,710 850 35,875 40,022
15,145 9,878 8,540 785 34,348 38,637
11,370 14,756 6,660 235 33,021 36,255
6,700 7,783 2,875 550 17,908 22,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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