AoeStats
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Nomad

503344832Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 36m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1477
+10
🇨🇳 Vikings · China
1441
+11
🇨🇦 Spanish · Canada
1308
+17
🇨🇳 Mongols · China
1225
+21
🇻🇳 Japanese · Vietnam
1381
-17
🇨🇳 Vietnamese · China
1350
-15
🇮🇳 Persians · India
1314
-14
🇨🇳 Berbers · China
1277
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 1,788 12:20 16:54 33:37 ⛏ Fish Boom FC
44 1,596 12:05 19:01 — ⛏ Fish Boom FC
40 1,446 13:46 18:18 34:28 ⛏ Fish Boom FC
36 1,323 14:13 18:40 36:16 ⛏ Fish Boom FC
28 1,024 14:11 18:17 30:07 ⛏ Fish Boom FC
28 1,030 14:17 18:03 35:32 ⛏ Fish Boom FC
25 926 13:21 18:34 — ⛏ Fish Boom FC
24 880 13:23 19:50 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,510 13,099 4,980 2,160 33,749 33,985
13,570 8,051 5,140 1,500 28,261 29,699
13,455 9,969 3,090 1,705 28,219 29,032
11,960 10,441 3,425 1,050 26,876 27,906
8,500 11,545 3,905 2,350 26,300 29,073
10,775 9,865 3,500 1,050 25,190 25,800
7,100 7,123 3,065 1,505 18,793 22,494
7,930 6,363 2,300 1,300 17,893 22,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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