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QS Arena

503340314Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 40m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1484
+12
🇫🇷 Koreans · France
1428
+14
🇵🇪 Spanish · Peru
1379
+17
🇲🇽 Celts · Mexico
1189
+24
🇨🇳 Slavs · China
1468
-20
🇧🇷 Japanese · Brazil
1398
-17
🇮🇳 Persians · India
1363
-16
🇦🇺 Vietnamese · Australia
1337
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 2,620 7:52 11:37 35:38 ⛏ Fast Castle
53 2,128 8:32 12:02 26:02 ⛏ Fast Castle
48 1,939 8:10 11:50 27:41 ⛏ Fast Castle
43 1,748 7:55 11:19 26:36 ⛏ Fast Castle
41 1,658 7:47 12:03 26:18 ⛏ Fast Castle
39 1,560 9:13 13:04 35:51 ⛏ Fast Castle
36 1,435 9:18 13:04 — ⛏ Fast Castle
34 1,390 8:06 11:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,315 23,705 20,650 3,030 78,700 89,211
34,330 17,178 11,490 1,600 64,598 69,587
20,155 20,740 13,530 3,100 57,525 65,107
20,100 22,980 10,900 1,050 55,030 65,934
16,395 17,485 4,540 200 38,620 45,652
9,975 11,101 2,560 1,590 25,226 27,349
11,415 6,320 5,370 850 23,955 25,813
9,810 7,495 2,420 2,195 21,920 22,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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