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Coastal Forest

503266216Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 68m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
1505
+14
🇹🇷 Saracens · Türkiye
1495
+14
🇨🇳 Burmese · China
1452
+16
🇧🇴 Khmer · Bolivia
1373
+20
🇨🇴 Persians · Colombia
1491
-18
🇲🇽 Ethiopians · Mexico
1478
-17
🇲🇽 Italians · Mexico
1466
-16
🇲🇽 Gurjaras · Mexico
1400
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 4,012 10:20 21:21 37:32 ⚔ Fish Boom into Archers
57 3,957 9:09 22:38 36:18 ⚔ Archer Rush
49 3,400 9:19 25:11 43:13 ⚔ Scout Rush
47 3,231 8:56 28:07 53:52 ⚔ Archer Rush
45 3,115 11:32 16:02 33:45 ⛏ Fish Boom into Fire Galleys FC
42 2,899 9:52 28:33 — ⚔ Scout Rush
40 2,772 11:20 21:30 41:28 ⛏ Fish Boom into Galleys FC
21 1,451 9:41 22:43 44:58 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,000 49,357 38,610 3,375 120,342 128,046
51,140 23,364 35,600 4,360 114,464 126,574
54,665 24,900 21,060 3,210 103,835 110,892
23,170 33,040 19,795 5,075 81,080 88,423
26,365 28,892 19,985 4,900 80,142 93,472
15,725 28,012 15,310 7,475 66,522 80,145
39,540 14,767 8,285 2,965 65,557 68,215
14,955 23,910 17,840 3,600 60,305 68,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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