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Coastal Forest

503259458Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 44m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1438
+14
🇧🇷 Sicilians · Brazil
1419
+15
🇺🇸 Japanese · United States
1417
+15
🇵🇪 Persians · Peru
1296
+20
🇩🇪 Japanese · Germany
1557
-23
🇮🇳 Mongols · India
1379
-15
🇺🇸 Sicilians · United States
1312
-12
🇺🇸 Persians · United States
1310
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 2,699 10:39 15:19 32:27 ⛏ Fast Castle
57 2,537 10:27 15:17 33:02 ⛏ Fish Boom FC
47 2,059 10:32 16:14 30:02 ⛏ Fish Boom FC
43 1,886 10:56 15:15 39:14 ⛏ Fish Boom FC
42 1,852 8:39 22:40 35:57 ⚔ Archer Rush
41 1,814 8:48 19:46 36:03 ⚔ Scout Rush
37 1,618 9:33 26:49 41:59 ⚔ Archers into Skirms
25 1,094 10:04 25:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,750 25,094 15,580 4,090 61,514 69,395
24,885 14,839 16,495 1,710 57,929 62,350
19,355 23,204 9,085 3,360 55,004 57,060
22,770 17,661 11,275 1,370 53,076 53,561
24,115 14,156 12,345 1,775 52,391 59,714
15,535 14,086 8,445 930 38,996 43,284
11,500 12,563 4,935 3,410 32,408 36,240
6,890 9,066 475 2,335 18,766 21,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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