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Four Lakes

503250770Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 60m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saracens · Türkiye
1461
+12
🇨🇳 Georgians · China
1424
+14
🇵🇱 Wu · Poland
1409
+15
🇦🇷 Malay · Argentina
1377
+16
🇨🇴 Franks · Colombia
1596
-24
🇲🇽 Vikings · Mexico
1441
-17
🇪🇨 Persians · Ecuador
1349
-13
🇨🇴 Japanese · Colombia
1139
-5
Player eAPM Actions Feudal Castle Imperial Opening
75 4,583 10:09 14:32 50:44 ⛏ Fast Castle
63 3,841 9:37 21:14 36:58 ⚔ Fish Boom into Archers
51 3,112 10:06 21:34 44:31 ⚔ Fish Boom into Scouts
47 2,833 9:14 27:36 — ⚔ Archer Rush
33 2,034 10:51 23:51 46:55 ⛏ Fish Boom FC
30 1,805 9:17 20:36 — ⚔ Fish Boom into Scouts
29 1,741 8:26 20:59 45:00 ⚔ Scouts into Fish Boom
20 1,197 11:25 21:47 — ⚔ Archers into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
28,860 22,135 10,970 4,340 66,305 76,770
13,890 26,915 17,055 5,600 63,460 85,615
25,530 18,896 14,205 4,825 63,456 84,557
22,590 18,294 15,825 3,700 60,409 80,823
18,650 9,758 11,240 2,900 42,548 44,768
8,740 22,875 6,570 500 38,685 38,809
11,120 6,221 4,470 425 22,236 27,073
7,360 7,685 5,300 905 21,250 23,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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