AoeStats
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Black Forest

503206594Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 2m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1426
+12
🇹🇷 Hindustanis · Türkiye
1378
+14
🇲🇽 Portuguese · Mexico
1344
+16
🇪🇸 Mongols · Spain
1338
+16
🇨🇳 Aztecs · China
1414
-18
🇺🇸 Byzantines · United States
1387
-17
🇹🇷 Persians · Türkiye
1298
-13
🇧🇷 Lithuanians · Brazil
1279
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 166 — — —
54 155 — — —
45 130 — — —
39 111 — — —
38 110 — — —
33 96 — — —
33 94 — — —
26 76 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 100 50 0 1,000 794
550 0 0 0 550 625
350 100 50 0 500 425
400 60 0 0 460 405
350 100 0 0 450 266
400 0 0 0 400 242
250 0 0 0 250 345
100 0 0 0 100 183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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