AoeStats
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Coastal Forest

503201160Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 2m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Poles · Denmark
1489
+13
🇪🇸 Spanish · Spain
1427
+15
🇫🇮 Slavs · Finland
1403
+16
🇵🇱 Portuguese · Poland
1396
+17
🇲🇴 Magyars · Macao SAR China
1457
-17
🇨🇳 Malians · China
1414
-15
🇵🇪 Persians · Peru
1395
-14
🇲🇽 Ethiopians · Mexico
1384
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 140 — — —
59 120 — — —
49 101 — — —
34 70 — — —
31 63 — — —
27 55 — — —
24 50 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 0 50 0 300 170
200 100 0 0 300 285
150 0 0 0 150 133
100 0 0 0 100 125
50 50 0 0 100 83
0 0 0 0 0 85
0 0 0 0 0 90
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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