AoeStats
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QS Arena

503187542Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 36m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1462
+15
🇲🇴 Hindustanis · Macao SAR China
1460
+15
🇻🇳 Italians · Vietnam
1442
+16
🇨🇳 Turks · China
1413
+17
🇪🇸 Lithuanians · Spain
1470
-17
🇺🇸 Koreans · United States
1446
-16
🇩🇪 Franks · Germany
1437
-16
🇩🇪 Slavs · Germany
1408
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,864 9:24 13:32 19:23 ◆ FC into Fast Imp
42 1,548 8:31 12:42 26:12 ⛏ Fast Castle
37 1,365 8:53 13:00 27:32 ⛏ Fast Castle
35 1,298 8:39 12:37 27:04 ⛏ Fast Castle
31 1,134 8:44 12:36 30:49 ⛏ Fast Castle
30 1,084 7:47 11:58 — ⛏ Fast Castle
1 28 — — —
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,550 13,515 12,025 1,805 48,895 56,253
22,250 12,500 11,265 2,800 48,815 52,007
19,630 16,450 7,885 1,030 44,995 47,316
14,945 9,665 4,950 2,150 31,710 35,319
13,960 12,980 2,090 1,070 30,100 39,927
10,725 9,235 7,145 2,800 29,905 31,857
0 0 0 0 0 2,547
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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