AoeStats
← beneath mariana

Coastal Forest

503164934Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 64m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇴 Franks · Macao SAR China
1540
+13
🇧🇷 Magyars · Brazil
1516
+14
🇨🇳 Magyars · China
1499
+15
🇫🇷 Bengalis · France
1475
+16
🇺🇸 Malay · United States
1477
-15
🇲🇴 Hindustanis · Macao SAR China
1475
-15
🇩🇪 Wei · Germany
1475
-15
🇨🇳 Spanish · China
1466
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,477 9:10 22:26 42:10 ⚔ Scout Rush
54 3,479 9:28 33:34 — ⚔ M@A into Fish Boom
52 3,337 8:32 21:18 38:18 ⚔ Scout Rush
51 3,320 11:35 25:54 41:45 ⚔ Scout Rush
42 2,692 10:51 14:39 40:47 ⛏ Fast Castle
41 2,658 11:08 20:42 42:22 ⛏ Fish Boom into Galleys into Fire Galleys FC
37 2,406 11:54 16:01 31:53 ⛏ Fish Boom FC
37 2,389 9:00 20:56 36:41 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,335 49,238 25,330 7,640 121,543 128,198
41,735 41,380 31,700 4,825 119,640 124,769
54,480 29,349 18,225 3,115 105,169 108,412
52,375 25,761 21,340 3,195 102,671 105,472
25,870 33,826 31,530 2,500 93,726 118,886
51,290 19,052 18,175 850 89,367 97,910
28,830 23,661 6,990 2,010 61,491 68,200
10,250 9,351 4,245 550 24,396 25,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.