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Black Forest

503148096Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 67m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1451
+15
🇬🇪 Bohemians · Georgia
1451
+15
🇨🇳 Khmer · China
1425
+17
🇹🇷 Berbers · Türkiye
1389
+18
🇨🇱 Gurjaras · Chile
1529
-20
🇮🇳 Franks · India
1429
-16
🇻🇳 Italians · Vietnam
1406
-15
🇭🇰 Khmer · Hong Kong SAR China
1381
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 4,659 10:59 15:39 29:12 ⛏ Fast Castle
67 4,480 13:49 17:39 36:04 ⛏ Fast Castle
41 2,736 12:07 16:43 30:06 ⛏ Fast Castle
40 2,668 11:22 15:11 30:03 ⛏ Fast Castle
39 2,629 12:40 16:45 32:38 ⛏ Fast Castle
35 2,374 10:16 14:01 31:07 ⛏ Fast Castle
31 2,054 14:21 17:53 39:03 ⛏ Fast Castle
26 1,724 11:20 15:10 33:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,160 40,340 45,230 3,550 148,280 169,447
48,245 52,625 43,925 3,150 147,945 160,004
39,625 55,941 39,995 8,635 144,196 199,798
65,435 32,576 27,180 5,030 130,221 138,643
73,985 29,795 16,485 3,750 124,015 145,287
60,855 31,960 22,930 3,600 119,345 132,011
56,830 29,294 11,835 2,170 100,129 120,699
15,750 29,675 16,235 3,940 65,600 68,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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