AoeStats
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QS Arena

502892888Analyzed
4v4 RM · 1mo ago on Aug 29, 2026· 39m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1636
+10
🇨🇳 Jurchens · China
1588
+12
🇨🇳 Bohemians · China
1505
+15
🇨🇳 Berbers · China
1466
+17
🇨🇳 Burmese · China
1534
-15
🇹🇼 Turks · Taiwan
1514
-14
🇨🇳 Aztecs · China
1478
-13
🇨🇳 Franks · China
1431
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 2,297 9:04 12:38 28:57 ⛏ Fast Castle
52 2,042 8:04 11:55 27:29 ⛏ Fast Castle
50 1,977 7:36 11:09 25:05 ⛏ Fast Castle
41 1,617 8:26 12:13 25:37 ⛏ Fast Castle
37 1,444 7:49 11:51 27:31 ⛏ Fast Castle
37 1,473 8:58 12:55 27:03 ⛏ Fast Castle
34 1,356 8:03 11:56 26:27 ⛏ Fast Castle
25 977 7:53 11:38 23:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,130 24,201 8,620 2,890 61,841 65,380
32,090 14,505 13,290 1,745 61,630 65,907
24,710 16,700 12,935 3,000 57,345 62,364
18,355 16,780 10,015 1,430 46,580 57,098
17,680 7,636 17,240 850 43,406 51,171
19,015 11,220 9,220 1,835 41,290 45,625
13,765 12,305 8,245 2,800 37,115 46,896
8,725 7,777 7,700 1,155 25,357 27,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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