AoeStats
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Arena

505274575Analyzed
4v4 RM · 22d ago on Sep 8, 2026· 53m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
814
+14
🇹🇷 Poles · Türkiye
764
+17
🇭🇰 Teutons · Hong Kong SAR China
763
+17
762
+17
🇫🇷 Tupi · France
854
-19
🇪🇪 Burgundians · Estonia
823
-18
🇲🇽 Byzantines · Mexico
767
-16
🇨🇿 Inca · Czechia
667
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 1,151 9:40 16:00 41:38 ⛏ Fast Castle
21 1,118 11:03 19:53 32:26 ⛏ Fast Castle
18 971 10:28 18:57 29:59 ⛏ Fast Castle
18 984 12:02 18:21 33:25 ⛏ Fast Castle
15 822 10:56 14:45 31:27 ⛏ Fast Castle
11 579 14:35 22:10 30:26 ⛏ Fast Castle
10 538 10:46 20:28 32:29 ⚔ FC into Archers
10 557 10:37 17:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,650 13,575 20,545 4,750 75,520 96,257
21,805 23,360 17,275 4,385 66,825 85,963
21,695 20,970 19,715 4,090 66,470 82,496
33,455 15,825 7,745 2,415 59,440 74,061
21,465 15,625 13,335 2,900 53,325 55,379
22,495 11,880 9,565 2,150 46,090 55,579
19,100 13,200 3,325 790 36,415 39,778
13,050 11,835 6,200 1,530 32,615 42,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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