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Socotra

505260511Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 13m 20s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
885
+14
🇪🇸 Vikings · Spain
871
+14
🇩🇪 Goths · Germany
865
+15
🇺🇸 Bohemians · United States
835
+16
🇨🇳 Spanish · China
924
-19
🇨🇳 Persians · China
845
-15
🇵🇱 Khmer · Poland
791
-13
🇭🇰 Persians · Hong Kong SAR China
774
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 918 13:10 — — ⚔ Drush
42 554 12:04 — —
34 458 — — —
32 433 11:48 — —
31 416 — — —
13 173 — — —
6 76 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,750 1,060 120 0 2,930 3,218
1,600 1,220 0 0 2,820 3,637
1,650 930 0 0 2,580 3,211
1,100 1,060 0 100 2,260 2,277
1,100 500 50 100 1,750 1,641
400 525 50 100 1,075 705
600 250 0 0 850 1,007
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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