AoeStats
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Nomad

509815911Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 24m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bengalis · Chile
1632
+11
🇸🇻 Georgians · El Salvador
1587
+13
1580
+13
🇦🇷 Cumans · Argentina
1538
-13
🇨🇦 Teutons · Canada
1505
-12
🇨🇦 Vikings · Canada
1497
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,000 12:20 — — ⛏ Fish Boom into Galleys FC
37 900 13:29 — — ⛏ Fish Boom into Fire Galleys
35 847 16:00 22:31 — ⛏ Fish Boom into Galleys FC
32 784 12:24 16:10 — ⛏ Fish Boom FC
30 730 12:46 19:21 — ⛏ Fish Boom into Fire Galleys FC
28 683 14:09 — — ⚔ Fish Boom into Galleys into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
4,575 5,746 655 100 11,076 12,472
4,740 3,415 1,165 1,405 10,725 10,575
3,950 5,452 1,130 100 10,632 10,902
4,065 4,559 915 200 9,739 9,503
4,050 4,566 830 105 9,551 11,136
3,900 3,101 420 250 7,671 9,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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