AoeStats
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Nomad

509223163Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 53m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
1549
+15
🇨🇦 Japanese · Canada
1512
+16
🇨🇦 Maya · Canada
1501
+17
🇨🇱 Jurchens · Chile
1568
-18
🇦🇷 Armenians · Argentina
1492
-15
🇦🇷 Mongols · Argentina
1491
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,335 13:50 17:37 44:34 ⛏ Fish Boom FC
42 2,243 11:59 22:06 38:40 ⛏ Fish Boom FC into Fire Galleys
40 2,170 14:03 18:27 35:42 ⛏ Fish Boom FC
40 2,135 14:34 18:36 36:31 ⛏ Fish Boom FC
37 1,978 13:08 21:21 44:08 ⛏ Fish Boom into Fire Galleys FC
34 1,818 13:31 26:04 45:52 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,815 27,976 24,415 4,585 85,791 90,890
18,920 23,039 15,460 3,745 61,164 65,541
20,140 27,077 10,540 3,355 61,112 62,581
19,180 24,688 10,500 3,010 57,378 58,943
18,750 18,836 10,935 2,210 50,731 58,430
17,900 15,638 8,135 1,700 43,373 43,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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