AoeStats
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MegaRandom

509214434Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 18m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
1559
+14
🇺🇸 Malay · United States
1506
+17
🇺🇸 Italians · United States
1474
+18
🇨🇱 Wei · Chile
1577
-19
🇦🇷 Spanish · Argentina
1494
-15
🇦🇷 Tupi · Argentina
1493
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 1,110 11:22 16:16 — ⛏ Fish Boom FC into Galleys
46 857 10:07 15:41 — ⛏ Fish Boom FC
44 807 10:04 — — ⛏ Fish Boom FC
43 801 10:10 16:39 — ⛏ Fish Boom FC into Galleys
39 728 12:27 — — ⛏ Fish Boom into Galleys FC
28 511 10:15 14:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,025 3,131 740 100 7,996 8,097
4,000 3,235 550 0 7,785 8,015
3,525 3,542 715 0 7,782 8,507
3,325 3,470 825 0 7,620 7,885
3,775 3,502 340 0 7,617 8,635
3,425 2,100 805 650 6,980 6,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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