AoeStats
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MegaRandom

507182583Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 78m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇻 Khitans · El Salvador
1624
+13
🇦🇷 Bulgarians · Argentina
1584
+15
🇨🇱 Bengalis · Chile
1582
+15
1523
+17
🇨🇱 Huns · Chile
1613
-16
🇦🇷 Armenians · Argentina
1584
-16
🇨🇱 Portuguese · Chile
1570
-16
🇦🇷 Georgians · Argentina
1471
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 5,068 8:27 23:50 42:16 ⚔ Scout Rush
53 4,172 8:59 23:47 38:42 ⚔ Archer Rush
52 4,086 8:57 22:03 46:01 ⚔ Scout Rush
47 3,647 9:45 28:54 48:55 ⚔ Scouts into Archers into Skirms
47 3,685 8:43 23:04 43:20 ⚔ Scout Rush
46 3,567 9:24 26:11 44:40 ⚔ Archer Rush
46 3,577 11:29 15:52 39:53 ⛏ Fast Castle
35 2,771 9:43 23:17 57:56 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,765 55,520 39,565 10,670 130,520 144,326
54,660 15,885 33,870 10,420 114,835 121,336
47,045 45,663 19,905 1,630 114,243 114,935
22,660 43,518 34,635 4,075 104,888 123,452
55,970 18,541 24,890 4,100 103,501 110,682
51,660 22,112 22,165 4,490 100,427 108,722
21,175 38,791 33,730 6,615 100,311 124,959
23,720 18,173 8,635 1,775 52,303 53,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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