AoeStats
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MegaRandom

507171074Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 57m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Tupi · Chile
1591
+14
🇦🇷 Spanish · Argentina
1527
+17
🇦🇷 Burgundians · Argentina
1563
-16
🇦🇷 Aztecs · Argentina
1541
-15
Player eAPM Actions Feudal Castle Imperial Opening
74 4,247 9:49 21:35 38:11 ⚔ Scout Rush
68 3,940 9:40 24:14 35:48 ⚔ Skirms into Archers
45 2,570 10:17 16:02 36:47 ⛏ Fast Castle
34 1,929 11:15 16:26 36:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,180 19,708 23,200 5,285 88,373 91,046
38,580 16,776 17,865 2,930 76,151 79,770
32,770 17,649 14,365 4,420 69,204 70,476
17,545 17,029 14,870 4,225 53,669 56,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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