AoeStats
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Arena

507167615Analyzed
2v2 RM · 14d ago on Sep 16, 2026· 31m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Slavs · Czechia
2058
+2
🇨🇿 Vikings · Czechia
1676
+9
🇨🇱 Teutons · Chile
1597
-6
🇦🇷 Magyars · Argentina
1532
-5
Player eAPM Actions Feudal Castle Imperial Opening
56 1,765 10:26 14:06 26:02 ⛏ Fast Castle
48 1,506 10:22 14:33 — ⛏ Fast Castle
43 1,356 11:32 15:47 — ⛏ Fast Castle
39 1,231 8:24 23:25 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
13,550 11,650 7,395 985 33,580 35,334
9,240 5,735 3,050 1,505 19,530 20,446
8,125 5,678 1,075 1,485 16,363 18,045
5,425 4,980 1,300 225 11,930 11,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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