AoeStats
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MegaRandom

507148523Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 30m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇻 Koreans · El Salvador
1612
+12
🇨🇱 Armenians · Chile
1584
+13
🇦🇷 Portuguese · Argentina
1570
+14
🇦🇷 Slavs · Argentina
1368
+22
🇨🇴 Lithuanians · Colombia
1586
-18
🇦🇷 Huns · Argentina
1523
-16
🇦🇷 Chinese · Argentina
1510
-15
🇹🇷 Bengalis · Türkiye
1447
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 1,500 8:56 19:59 — ⚔ Scout Rush
48 1,490 9:13 20:29 — ⚔ Scout Rush
40 1,241 8:43 20:16 — ⚔ Archer Rush
39 1,213 10:35 14:08 — ⛏ Fast Castle
35 1,074 10:50 15:31 — ⛏ Fast Castle
33 1,011 9:33 25:06 — ⚔ Archer Rush
29 909 10:34 15:10 — ⛏ Fast Castle
21 647 8:24 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,975 6,161 2,410 200 20,746 21,289
7,535 5,587 2,995 2,050 18,167 19,297
5,625 6,833 3,485 650 16,593 18,486
6,100 6,232 3,410 475 16,217 17,319
7,250 5,972 1,960 425 15,607 16,498
7,695 4,799 1,140 1,100 14,734 15,645
5,075 5,130 2,545 1,400 14,150 15,158
1,885 1,458 595 0 3,938 4,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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