AoeStats
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Arena

507143281Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 43m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Turks · Norway
1759
+8
🇬🇧 Portuguese · United Kingdom
1667
+11
🇺🇸 Vikings · United States
1617
+13
🇷🇴 Tatars · Romania
1479
+18
🇸🇻 Wu · El Salvador
1628
-16
🇨🇱 Japanese · Chile
1598
-14
🇦🇷 Malians · Argentina
1584
-14
🇦🇷 Armenians · Argentina
1374
-6
Player eAPM Actions Feudal Castle Imperial Opening
61 2,644 9:56 22:57 33:34 ⚔ Archer Rush
54 2,334 11:01 14:37 29:32 ⛏ Fast Castle
46 1,974 8:22 24:57 37:01 ⚔ Towers FC
43 1,864 10:26 14:13 28:48 ⛏ Fast Castle
40 1,722 11:05 15:07 30:09 ⛏ Fast Castle
40 1,744 10:54 14:57 32:26 ⚔ FC into Scouts
36 1,540 10:09 14:07 39:01 ⛏ Fast Castle
29 1,249 10:04 14:01 28:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,045 14,170 14,740 2,900 65,855 72,733
26,145 26,644 9,965 3,100 65,854 72,599
27,240 14,624 18,710 1,730 62,304 70,574
17,825 17,296 14,030 4,125 53,276 60,285
21,025 15,010 8,870 3,190 48,095 51,960
22,220 14,076 5,665 1,600 43,561 50,059
13,525 14,606 8,430 1,745 38,306 40,193
15,675 13,593 6,085 2,690 38,043 38,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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