AoeStats
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Arena

507127132Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 119m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1545
+18
🇹🇷 Cumans · Türkiye
1545
+18
🇨🇱 Jurchens · Chile
1618
-20
🇦🇷 Malay · Argentina
1548
-16
Player eAPM Actions Feudal Castle Imperial Opening
68 8,116 11:01 22:00 39:02 ⚔ M@A Rush
52 6,219 8:57 28:13 36:57 ⚔ Towers FC
50 5,939 8:37 21:23 35:01 ⛏ Fast Castle
46 5,487 7:46 24:12 40:05 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
151,580 95,084 44,295 5,005 295,964 307,935
142,515 66,038 39,270 5,200 253,023 271,256
116,380 70,445 32,655 8,310 227,790 234,423
81,000 86,589 9,740 2,910 180,239 181,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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