AoeStats
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Arena

507111305Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 58m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
1594
+17
🇦🇷 Poles · Argentina
1510
+21
🇨🇱 Burgundians · Chile
1659
-20
🇦🇷 Cumans · Argentina
1584
-18
Player eAPM Actions Feudal Castle Imperial Opening
57 3,347 8:20 21:20 34:03 ⚔ Towers FC
43 2,502 8:52 23:41 35:04 ⛏ Fast Castle
41 2,421 8:29 29:29 36:11 ⛏ Fast Castle
38 2,240 8:31 23:10 37:45 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
41,220 34,891 19,235 1,600 96,946 100,797
41,130 32,213 15,640 4,900 93,883 103,243
27,565 28,104 15,960 3,385 75,014 80,565
26,065 17,445 11,635 1,860 57,005 58,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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