AoeStats
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Hill Fort

506963906Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 51m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Koreans · Chile
1650
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1618
+10
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1572
+12
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1565
+12
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1531
-14
🇲🇽 Mapuche · Mexico
1474
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🇦🇷 Huns · Argentina
1460
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🇦🇹 Wei · Austria
1445
-9
Player eAPM Actions Feudal Castle Imperial Opening
62 3,154 9:50 13:43 35:43 ⛏ Fast Castle
54 2,782 10:51 15:16 37:01 ⛏ Fast Castle
45 2,316 10:35 14:38 43:24 ⛏ Fast Castle
40 2,033 11:43 16:00 39:25 ⛏ Fast Castle
39 1,972 8:24 22:02 42:54 ⚔ Scout Rush
34 1,731 10:22 21:17 44:22 ⛏ Fast Castle
33 1,667 11:21 16:34 39:25
25 1,292 11:00 18:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,545 36,770 13,420 4,605 70,340 76,712
37,040 14,910 15,465 1,150 68,565 83,023
32,895 20,082 7,695 1,800 62,472 64,899
25,060 19,190 10,785 2,360 57,395 69,375
19,045 19,130 11,850 2,965 52,990 58,387
23,990 10,930 12,830 975 48,725 50,818
16,930 20,500 9,395 1,425 48,250 51,748
17,535 12,090 6,535 1,480 37,640 38,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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