AoeStats
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African Clearing

506958196Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 44m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1670
+14
🇨🇿 Malay · Czechia
1513
+21
🇲🇽 Saracens · Mexico
1511
+21
🇵🇪 Dravidians · Peru
1450
+23
🇨🇱 Bulgarians · Chile
1672
-22
🇸🇻 Berbers · El Salvador
1638
-20
🇦🇷 Vietnamese · Argentina
1591
-19
🇦🇷 Franks · Argentina
1583
-18
Player eAPM Actions Feudal Castle Imperial Opening
60 2,655 11:47 25:10 — ⚔ Archers into Skirms
56 2,490 12:39 16:13 — ⛏ Fast Castle
52 2,287 11:32 22:54 40:42 ⚔ Scout Rush
51 2,241 12:54 23:02 42:03 ⚔ Skirmisher Rush
45 1,966 12:14 20:39 — ⚔ Archer Rush
43 1,917 13:13 18:27 43:07 ⛏ Fast Castle
43 1,896 13:22 21:45 38:57 ⚔ Scout Rush
37 1,627 15:11 18:16 33:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,445 18,813 12,520 2,600 66,378 66,515
20,215 11,702 9,020 2,655 43,592 52,128
16,795 11,858 3,515 2,350 34,518 35,175
15,050 8,521 6,930 1,500 32,001 33,666
13,285 10,622 4,295 3,300 31,502 37,133
11,335 10,401 4,745 1,710 28,191 29,260
10,635 11,956 2,870 1,250 26,711 31,037
6,335 7,652 3,430 2,550 19,967 21,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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