AoeStats
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Black Forest

506953836Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 6m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1668
+14
🇺🇸 Japanese · United States
1656
+14
🇺🇸 Britons · United States
1647
+15
🇺🇸 Franks · United States
1641
+15
🇨🇱 Ethiopians · Chile
1678
-17
🇸🇻 Turks · El Salvador
1640
-15
🇦🇷 Malians · Argentina
1589
-13
🇦🇷 Tatars · Argentina
1580
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 431 — — —
56 359 — — —
50 321 — — —
49 315 — — —
47 301 — — —
44 285 — — —
44 281 — — —
38 244 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 275 0 0 1,375 1,507
1,000 307 0 0 1,307 1,318
900 169 50 0 1,119 998
900 175 0 0 1,075 1,224
800 250 0 0 1,050 1,092
750 164 50 0 964 903
650 275 0 0 925 955
700 225 0 0 925 1,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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