AoeStats
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African Clearing

506575137Analyzed
3v3 RM · 18d ago on Sep 14, 2026· 69m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Portuguese · Colombia
1728
+12
🇦🇷 Dravidians · Argentina
1519
+21
🇲🇽 Malay · Mexico
1509
+22
🇨🇱 Aztecs · Chile
1675
-20
🇸🇻 Berbers · El Salvador
1659
-19
🇦🇷 Burmese · Argentina
1569
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 3,806 13:37 17:29 40:40 ⛏ Fast Castle
55 3,825 12:54 22:44 42:08 ⚔ Fish Boom into Archers
46 3,189 12:41 16:48 42:36 ⛏ Fast Castle
43 2,957 13:17 17:35 40:17 ⚔ FC into Scouts
40 2,785 12:53 17:07 48:16 ⛏ Fast Castle
31 2,124 13:20 18:53 44:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,260 38,339 31,340 6,970 117,909 123,216
42,525 29,195 24,110 6,650 102,480 109,758
27,610 22,537 19,425 1,855 71,427 88,056
25,740 26,415 12,295 3,920 68,370 69,928
23,790 27,645 5,020 1,575 58,030 64,632
16,295 21,182 6,810 2,100 46,387 57,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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