AoeStats
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Arena

506566812Analyzed
3v3 RM · 19d ago on Sep 14, 2026· 51m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Turks · Peru
1808
+9
🇵🇪 Khmer · Peru
1696
+13
🇦🇷 Burmese · Argentina
1641
+16
🇨🇱 Dravidians · Chile
1682
-14
🇸🇻 Koreans · El Salvador
1666
-14
🇦🇷 Lithuanians · Argentina
1568
-10
Player eAPM Actions Feudal Castle Imperial Opening
69 3,508 9:18 13:21 39:56 ⛏ Fast Castle
54 2,744 10:29 18:00 36:08 ⛏ Fast Castle
43 2,186 10:40 13:41 27:37 ⛏ Fast Castle
43 2,227 10:00 13:48 32:07 ⛏ Fast Castle
35 1,775 8:26 21:29 40:36 ⚔ Towers FC
33 1,709 8:35 24:58 46:58 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
25,815 30,060 10,460 3,450 69,785 91,546
29,375 20,695 14,860 3,535 68,465 77,545
15,000 24,985 16,165 5,750 61,900 71,829
25,625 17,751 12,355 2,785 58,516 66,759
16,190 13,986 5,900 3,830 39,906 42,166
13,500 13,804 5,840 3,490 36,634 40,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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