AoeStats
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MegaRandom

506298693Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 22m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wei · Chile
1677
+5
🇸🇻 Vietnamese · El Salvador
1641
+5
🇦🇷 Mongols · Argentina
1577
+7
🇦🇷 Gurjaras · Argentina
1381
-6
🇦🇷 Vietnamese · Argentina
1363
-6
🇦🇷 Wei · Argentina
1355
-5
Player eAPM Actions Feudal Castle Imperial Opening
51 1,133 8:58 19:34 — ⚔ Scout Rush
49 1,087 8:37 — — ⚔ Archer Rush
45 997 8:55 — — ⚔ Archer Rush
38 833 11:07 17:26 — ⛏ Fast Castle
32 699 9:39 — — ⚔ Scout Rush
28 619 10:26 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,750 3,065 825 100 9,740 9,714
4,210 3,426 670 0 8,306 9,377
3,425 3,195 1,290 0 7,910 8,510
3,700 2,556 750 0 7,006 7,807
3,520 1,958 100 250 5,828 6,291
2,260 1,615 50 125 4,050 4,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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