AoeStats
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Arena

506290788Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 42m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1749
+11
🇦🇷 Celts · Argentina
1668
+14
🇦🇷 Magyars · Argentina
1610
+17
🇳🇿 Spanish · New Zealand
1576
+18
🇨🇱 Burgundians · Chile
1695
-18
🇸🇻 Koreans · El Salvador
1657
-16
🇦🇷 Cumans · Argentina
1590
-13
🇦🇷 Khmer · Argentina
1581
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,312 9:40 14:06 35:29 ⛏ Fast Castle
48 2,039 8:44 24:44 33:44 ⛏ Fast Castle
46 1,933 10:06 14:48 29:50 ⚔ FC into Scouts
44 1,856 10:05 12:50 29:03 ⛏ Fast Castle
39 1,643 9:10 21:33 32:36 ⛏ Fast Castle
39 1,669 11:07 14:43 30:41 ⛏ Fast Castle
34 1,435 10:34 14:41 32:43 ⛏ Fast Castle
32 1,348 10:08 13:46 30:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,335 14,330 14,090 4,220 67,975 69,598
22,150 21,015 14,845 5,550 63,560 65,500
26,445 24,120 6,275 1,920 58,760 60,297
18,505 20,945 9,620 2,275 51,345 58,499
12,895 16,750 16,470 2,050 48,165 48,908
19,515 17,000 7,415 1,900 45,830 50,355
21,415 9,991 9,010 1,505 41,921 45,002
9,450 10,449 2,485 3,015 25,399 25,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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