AoeStats
← matys95

Yucatan

510607433Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 2m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Koreans · Poland
1100
+18
🇮🇳 Romans · India
1087
+19
🇮🇹 Sicilians · Italy
1056
+20
🇵🇱 Franks · Poland
984
+23
🇨🇭 Persians · Switzerland
1170
-21
🇮🇹 Ethiopians · Italy
1153
-20
🇮🇹 Mongols · Italy
1140
-20
🇮🇹 Franks · Italy
1125
-19
Player eAPM Actions Feudal Castle Imperial Opening
70 171 — — —
62 150 — — —
58 140 — — —
49 120 — — —
49 118 — — —
39 94 — — —
29 70 — — —
3 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 100 0 0 500 375
250 100 0 0 350 327
250 100 0 0 350 325
200 100 0 0 300 325
200 100 0 0 300 176
200 0 0 0 200 246
200 0 0 0 200 200
100 0 0 0 100 191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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