AoeStats
← 香辣小鲨鱼

Yucatan

503127406Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 58m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
959
+36
🇨🇳 Goths · China
950
+13
🇨🇳 Magyars · China
837
+19
🇮🇩 Lithuanians · Indonesia
752
+22
🇨🇳 Mongols · China
988
-21
🇦🇷 Bohemians · Argentina
897
-17
🇦🇹 Dravidians · Austria
859
-15
🇨🇳 Tatars · China
830
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,739 11:53 18:25 32:40 ⛏ Fast Castle
33 1,927 11:23 15:19 32:57 ⛏ Fast Castle
26 1,543 11:23 15:55 29:08 ⛏ Fast Castle
21 1,250 12:08 17:03 32:07 ⛏ Fast Castle
20 1,198 11:32 16:38 40:24 ⛏ Fast Castle
20 1,174 12:06 24:04 39:28
17 1,016 11:41 16:31 38:28 ⛏ Fast Castle
10 566 11:17 19:50 30:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,880 25,117 21,175 2,355 100,527 112,164
34,285 23,510 25,365 3,280 86,440 95,650
35,670 12,320 18,050 5,290 71,330 83,825
23,100 21,386 20,165 5,200 69,851 99,487
23,200 18,715 14,880 4,195 60,990 64,876
18,480 26,305 10,785 2,145 57,715 70,281
27,480 10,918 11,320 3,820 53,538 78,429
12,095 24,035 12,920 3,360 52,410 65,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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