AoeStats
← 香辣小鲨鱼

Coastal Forest

503122022Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 42m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
979
+16
🇺🇸 Japanese · United States
920
+19
🇦🇷 Franks · Argentina
846
+22
🇨🇳 Bengalis · China
845
+22
🇨🇳 Celts · China
1054
-23
🇹🇼 Shu · Taiwan
969
-19
🇨🇳 Goths · China
950
-18
🇨🇳 Portuguese · China
944
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 1,288 10:14 13:53 31:00 ⛏ Fast Castle
29 1,260 12:38 22:18 38:05 ⚔ Fish Boom FC into Archers
22 949 10:51 21:25 38:20 ⛏ Fast Castle
22 925 12:19 22:47 41:56 ⚔ M@A Rush
21 877 11:22 20:30 30:55 ⛏ Fish Boom FC
17 732 11:09 15:41 33:33 ⛏ Fast Castle
12 526 13:03 — —
11 480 10:47 22:54 39:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,640 14,827 9,430 1,295 45,192 56,450
14,975 13,110 6,845 2,280 37,210 44,690
14,395 7,935 7,350 2,150 31,830 37,004
15,145 7,446 4,510 1,600 28,701 34,016
14,200 7,642 6,095 300 28,237 40,199
8,340 6,955 5,120 1,855 22,270 23,334
Y
8,340 6,928 2,175 3,155 20,598 21,419
4,280 3,975 50 100 8,405 12,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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