AoeStats
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Black Forest

503025081Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 2m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
930
+21
🇺🇸 Hindustanis · United States
886
+45
🇺🇸 Goths · United States
868
+44
🇺🇸 Sicilians · United States
830
+19
🇦🇷 Franks · Argentina
1004
-22
🇦🇷 Georgians · Argentina
932
-18
🇦🇷 Turks · Argentina
916
-18
🇦🇷 Chinese · Argentina
712
-9
Player eAPM Actions Feudal Castle Imperial Opening
50 145 — — —
48 138 — — —
42 123 — — —
37 107 — — —
30 87 — — —
23 67 — — —
16 46 — — —
9 26 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 127 50 0 627 597
300 100 0 0 400 350
300 0 50 0 350 273
250 60 0 0 310 176
250 0 50 0 300 327
70 135 50 0 255 190
50 100 50 0 200 110
150 0 0 0 150 145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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